Sciweavers

2114 search results - page 209 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
VRML
2004
ACM
15 years 12 months ago
Automatic derivation of electronic maps from X3D/VRML worlds
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
Lucio Ieronutti, Roberto Ranon, Luca Chittaro
AFRIGRAPH
2007
ACM
15 years 10 months ago
Efficient editing of aged object textures
Real objects present an enormous amount of detail, including aging effects. Artists need an intuitive control when they iteratively review and redesign their work to achieve a spe...
Olivier Clément, Jocelyn Benoit, Eric Paque...
APGV
2006
ACM
144views Visualization» more  APGV 2006»
15 years 10 months ago
Efficient selective rendering of participating media
Realistic image synthesis is the process of computing photorealistic images which are perceptually and measurably indistinguishable from real-world images. In order to obtain high...
Oscar Anson, Veronica Sundstedt, Diego Gutierrez, ...
SIBGRAPI
2006
IEEE
16 years 16 days ago
Hardware-assisted Rendering of CSG Models
Current methods that interactively render reasonably complex CSG objects are image based and are severely bandwidth limited. This paper presents a new approach to raytracing CSG o...
Fabiano Romeiro, Luiz Velho, Luiz Henrique de Figu...
AMDO
2000
Springer
15 years 11 months ago
Model Adaptation and Posture Estimation of Moving Articulated Object Using Monocular Camera
This paper presents a method of estimating both 3-D shapes and moving poses of an articulated object from a monocular image sequence. Instead of using direct depth data, prior loo...
Nobutaka Shimada, Yoshiaki Shirai, Yoshinori Kuno