Sciweavers

2114 search results - page 207 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
DAC
2004
ACM
15 years 12 months ago
Large-scale placement by grid-warping
Grid-warping is a new placement algorithm based on a strikingly simple idea: rather than move the gates to optimize their location, we elastically deform a model of the 2-0 chip s...
Zhong Xiu, James D. Z. Ma, Suzanne M. Fowler, Rob ...
ECCV
2010
Springer
15 years 6 months ago
Membrane Nonrigid Image Registration
We introduce a novel nonrigid 2D image registration method that establishes dense and accurate correspondences across images without the need of any manual intervention. Our key in...
Geoffrey Oxholm, Ko Nishino
CGIM
2003
15 years 8 months ago
Modeling an Infinite Emotion Space for Expressionistic Cartoon Face Animation
Inspired by traditional expressive animation, we attempt to propose an infinite emotion-space as a model to control free-form facial expression synthesis. Although a number of mod...
Prashant Chopra, Joerg Meyer
VISUALIZATION
2005
IEEE
16 years 3 days ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
CHI
2000
ACM
15 years 11 months ago
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
This article introduces a new interaction model called Instrumental Interaction that extends and generalizes the principles of direct manipulation. It covers existing interaction ...
Michel Beaudouin-Lafon