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» Physically Based Deformable Models in Computer Graphics
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TOMS
1998
148views more  TOMS 1998»
15 years 6 months ago
PELLPACK: A Problem-Solving Environment for PDE-Based Applications on Multicomputer Platforms
This paper presents the software architecture and implementation of the problem solving environment (PSE) PELLPACK for modeling physical objects described by partial differential ...
Elias N. Houstis, John R. Rice, Sanjiva Weerawaran...
IJCV
2007
113views more  IJCV 2007»
15 years 6 months ago
Vision and Rain
The visual effects of rain are complex. Rain produces sharp intensity changes in images and videos that can severely impair the performance of outdoor vision systems. In this paper...
Kshitiz Garg, Shree K. Nayar
ECCV
2010
Springer
15 years 7 months ago
Intrinsic Regularity Detection in 3D Geometry
Abstract. Automatic detection of symmetries, regularity, and repetitive structures in 3D geometry is a fundamental problem in shape analysis and pattern recognition with applicatio...
Niloy J. Mitra, Alexander M. Bronstein, Michael M....
TOG
2002
162views more  TOG 2002»
15 years 6 months ago
Jigsaw image mosaics
This paper introduces a new kind of mosaic, called Jigsaw Image Mosaic (JIM), where image tiles of arbitrary shape are used to compose the final picture. The generation of a Jigsa...
Junhwan Kim, Fabio Pellacini
CGA
2000
15 years 6 months ago
Metamorphosis of Arbitrary Triangular Meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional objects is one of...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura