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» Physically Based Deformable Models in Computer Graphics
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CGI
2003
IEEE
15 years 11 months ago
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real condi...
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann...
UIST
1995
ACM
15 years 10 months ago
Visual Interfaces for Solids Modeling
This paper exploresthe useof visualoperatorsfor solidsmodeling. We focus on designing interfaces for free-form operators such as blends, sweeps, and deformations, because these op...
Cindy Grimm, David Pugmire
ICCV
2007
IEEE
16 years 25 days ago
Non-Rigid Object Alignment with a Mismatch Template Based on Exhaustive Local Search
Non-rigid object alignment is especially challenging when only a single appearance template is available and target and template images fail to match. Two sources of discrepancy b...
Yang Wang, Simon Lucey, Jeffrey F. Cohn
SCALESPACE
2007
Springer
16 years 19 days ago
Towards Segmentation Based on a Shape Prior Manifold
Incorporating shape priors in image segmentation has become a key problem in computer vision. Most existing work is limited to a linearized shape space with small deformation modes...
Patrick Etyngier, Renaud Keriven, Jean-Philippe Po...
GI
2009
Springer
15 years 10 months ago
An Eclipse Framework for Rapid Development of Rich-featured GEF Editors based on EMF Models
Abstract: Model-based development has an increasing importance in modern software engineering and other domains. Visual models such as Petri nets and UML diagrams proved to be an a...
Tony Modica, Enrico Biermann, Claudia Ermel