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» Physically Based Deformable Models in Computer Graphics
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DCC
1992
IEEE
15 years 10 months ago
Constructing Word-Based Text Compression Algorithms
Text compression algorithms are normally defined in terms of a source alphabet of 8-bit ASCII codes. We consider choosing to be an alphabet whose symbols are the words of Englis...
R. Nigel Horspool, Gordon V. Cormack
AMDO
2008
Springer
15 years 8 months ago
Apperance-Based Tracking and Face Identification in Video Sequences
We present a technique for face recognition in videos. We are able to recognise a face in a video sequence, given a single gallery image. By assuming that the face is in an approxi...
José Miguel Buenaposada, Juan Bekios, Luis ...
GRAPHICSINTERFACE
2003
15 years 8 months ago
Silhouette-Based 3D Face Shape Recovery
The creation of realistic 3D face models is still a fundamental problem in computer graphics. In this paper we present a novel method to obtain the 3D shape of an arbitrary human ...
Jinho Lee, Baback Moghaddam, Hanspeter Pfister, Ra...
SMA
2008
ACM
154views Solid Modeling» more  SMA 2008»
15 years 6 months ago
Consistent computation of first- and second-order differential quantities for surface meshes
Differential quantities, including normals, curvatures, principal directions, and associated matrices, play a fundamental role in geometric processing and physics-based modeling. ...
Xiangmin Jiao, Hongyuan Zha
VIS
2004
IEEE
137views Visualization» more  VIS 2004»
16 years 7 months ago
Generating Realistic Images from Hydrothermal Plume Data
Most data used in the study of seafloor hydrothermal plumes consists of sonar (acoustic) scans and sensor readings. Visual data captures only a portion of the sonar data range due...
Deborah Silver, Jamshed Dastur, Karen G. Bemis, Kr...