Sciweavers

2114 search results - page 197 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
SIGGRAPH
1994
ACM
15 years 10 months ago
Illumination in diverse codimensions
This paper derives a model of diffuse and specular illumination in arbitrarily large dimensions, based on a few characteristics of material and light in 3-space. It then describes...
David C. Banks
CICLING
2004
Springer
15 years 12 months ago
A Modal Logic Framework for Human-Computer Spoken Interaction
Abstract. One major goal of human computer interfaces is to simplify the communication task. Traditionally, users have been restricted to the language of computers for this task. W...
Luis Villaseñor Pineda, Manuel Montes-y-G&o...
CGF
2007
135views more  CGF 2007»
15 years 6 months ago
Variational 3D Shape Segmentation for Bounding Volume Computation
We propose a variational approach to computing an optimal segmentation of a 3D shape for computing a union of tight bounding volumes. Based on an affine invariant measure of e-ti...
Lin Lu, Yi-King Choi, Wenping Wang, Myung-Soo Kim
ICCV
1998
IEEE
16 years 8 months ago
Wide Baseline Stereo Matching
`Invariant regions' are image patches that automatically deform with changing viewpoint as to keep on covering identical physical parts of a scene. Such regions are then desc...
Philip Pritchett, Andrew Zisserman
IPPS
2005
IEEE
16 years 3 days ago
A High-Performance Framework for Sun-to-Earth Space Weather Modeling
The Space Weather Modeling Framework (SWMF) aims at providing software architecture for integrated modeling of different domains of Sun-Earth system and high-performance physics-b...
Ovsei Volberg, Tamas I. Gombosi, Kenneth G. Powell...