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» Physically Based Deformable Models in Computer Graphics
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WACV
2002
IEEE
15 years 11 months ago
The Droplet Virtual Brush for Chinese Calligraphic Character Modeling
This paper proposes a virtual brush model based on droplet operation and its application on retrieving character outlines and character modeling in Chinese calligraphy style. In t...
Xiaofeng Mi, Jie Xu, Min Tang, Jinxiang Dong
AMDO
2006
Springer
15 years 10 months ago
Composition of Complex Motion Models from Elementary Human Motions
An appraisal of human motions and particular motion phases is essential for a good interaction between a human and a humanoid robot. We present a new method for the analysis of hum...
Jörg Moldenhauer, Ingo Boesnach, Thorsten Ste...
FCCM
1997
IEEE
103views VLSI» more  FCCM 1997»
15 years 10 months ago
An FPGA architecture for DRAM-based systolic computations
We propose an FPGA chip architecture based on a conventional FPGA logic array core, in which I/O pins are clocked at a much higher rate than that of the logic array that they serv...
Norman Margolus
ROBOCUP
2007
Springer
208views Robotics» more  ROBOCUP 2007»
16 years 19 days ago
3D Tracking by Catadioptric Vision Based on Particle Filters
This paper presents a robust tracking system for autonomous robots equipped with omnidirectional cameras. The proposed method uses a 3D shape and color-based object model. This all...
Matteo Taiana, José António Gaspar, ...
3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
15 years 11 months ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff