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» Physically Based Deformable Models in Computer Graphics
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ICCV
2003
IEEE
16 years 8 months ago
Model-Based Multiple View Reconstruction of People
This paper presents a framework to reconstruct a scene captured in multiple camera views based on a prior model of the scene geometry. The framework is applied to the capture of a...
Jonathan Starck, Adrian Hilton
CAE
2007
15 years 9 months ago
Liquid Penetration Modeling for Cloth Dyeing
This paper presents a model of cloth dyeing using the characteristics of the thread and weave pattern. The proposed dyeing model is based on Fick's second law that defines th...
Yuki Morimoto, Reiji Tsuruno, Kiyoshi Tomimatsu
SCALESPACE
2009
Springer
16 years 1 months ago
A Variational Model for Interactive Shape Prior Segmentation and Real-Time Tracking
In this paper, we introduce a semi-automated segmentation method based on minimizing the Geodesic Active Contour energy incorporating a shape prior. We increase the robustness of t...
Manuel Werlberger, Thomas Pock, Markus Unger, Hors...
IAT
2003
IEEE
15 years 11 months ago
Modeling Agent-Based Load Balancing with Time Delays
In grid computing, agent-based load balancing is one of the most important problems. In this paper, we present a macroscopic model to describe the dynamics of agent-based load bal...
Yuanshi Wang, Jiming Liu, Xiaolong Jin
CGI
2006
IEEE
16 years 17 days ago
Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization
To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character’s skeleton,...
Yen-Tuo Chang, Bing-Yu Chen, Wan-Chi Luo, Jian-Bin...