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» Physically Based Deformable Models in Computer Graphics
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PG
2003
IEEE
15 years 11 months ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
GRAPHICSINTERFACE
2009
15 years 4 months ago
Heart rate control of exercise video games
Exercise video games combine entertainment and physical movement in an effort to encourage people to be more physically active. Multiplayer exercise games take advantage of the mo...
Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim,...
SG
2010
Springer
15 years 4 months ago
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments
Abstract. Virtual environments (VEs) can be used to study issues related to human navigation, such as spatial knowledge acquisition. In our prior work, we introduced a new locomoti...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
COMPGEOM
2004
ACM
15 years 12 months ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova
SG
2007
Springer
16 years 18 days ago
Multi-view Sketch-Based FreeForm Modeling
For the generation of freeform 3D models, one of the most intuitive solution is to use sketch-based modeling environments. Unfortunately, since the user interface relies upon the a...
Florian Levet, Xavier Granier, Christophe Schlick