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» Physically Based Deformable Models in Computer Graphics
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ECCV
2010
Springer
15 years 5 months ago
Sequential Non-Rigid Structure-from-Motion with the 3D-Implicit Low-Rank Shape Model
So far the Non-Rigid Structure-from-Motion problem has been tackled using a batch approach. All the frames are processed at once after the video acquisition takes place. In this pa...
Marco Paladini, Adrien Bartoli, Lourdes de Agapito
ICCV
2011
IEEE
14 years 6 months ago
Superpixel Tracking
While numerous algorithms have been proposed for object tracking with demonstrated success, it remains a challenging problem for a tracker to handle large change in scale, motion,...
Shu Wang, Huchuan Lu, Fan Yang, Ming-Hsuan Yang
SOFTVIS
2005
ACM
16 years 1 days ago
Visualization of mobile object environments
This paper presents a system for visualizing mobile object frameworks. In such frameworks, the objects can migrate to remote hosts, along with their state and behavior, while the ...
Yaniv Frishman, Ayellet Tal
PDP
2003
IEEE
15 years 11 months ago
An XML based framework for self-describing parallel I/O data
File I/O data is interpreted by high performance parallel/distributed applications mostly as a sequence of arbitrary bits. This leads to the situation where data is ’volatile’...
András Belokosztolszki, Erich Schikuta
EUC
2005
Springer
16 years 23 hour ago
A World Model for Smart Spaces
A world model for ubiquitous computing environments is presented. It can be dynamically organized like a tree based on geographical containment, such as in a user-room-floor-build...
Ichiro Satoh