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» Physically Based Deformable Models in Computer Graphics
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WSC
2008
15 years 8 months ago
A methodology for unit testing actors in proprietary discrete event based simulations
CT This paper presents a dependency injection based, unit testing methodology for unit testing components, or actors, involved in discrete event based computer network simulation v...
Mark E. Coyne, Scott R. Graham, Kenneth M. Hopkins...
SIGGRAPH
1995
ACM
15 years 10 months ago
An interactive tool for placing curved surfaces without interpenetration
We present a surface representation and a set of algorithms that allow interactive placement of curved parametric objects without interpenetration. Using these algorithms, a model...
John M. Snyder
CGF
2002
107views more  CGF 2002»
15 years 6 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
UIST
2006
ACM
16 years 13 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
IAJIT
2008
131views more  IAJIT 2008»
15 years 6 months ago
Shadow Casting with Stencil Buffer for Real-Time Rendering
: We present a new method for real-time rendering of soft shadows in dynamic scenes. Our approach is based on shadow volume algorithm which provides fast, accurate and high quality...
Mohd Shafry Mohd Rahim, Daut Daman