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EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Procedural Generation of Roads
In this paper, we propose an automatic method for generating roads based on a weighted anisotropic shortest path algorithm. Given an input scene, we automatically create a path co...
Eric Galin, Adrien Peytavie, Nicolas Maréchal, Er...
JMM2
2006
111views more  JMM2 2006»
15 years 6 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis
TOG
2008
70views more  TOG 2008»
15 years 6 months ago
Space-time surface reconstruction using incompressible flow
We introduce a volumetric space-time technique for the reconstruction of moving and deforming objects from point data. The output of our method is a four-dimensional space-time so...
Andrei Sharf, Dan A. Alcantara, Thomas Lewiner, Ch...
VISUALIZATION
1999
IEEE
15 years 10 months ago
Multi-Projector Displays Using Camera-Based Registration
Conventional projector-based display systems are typically designed around precise and regular configurations of projectors and display surfaces. While this results in rendering s...
Ramesh Raskar, Michael S. Brown, Ruigang Yang, Wei...
ICCV
2011
IEEE
14 years 6 months ago
Geometrically Consistent Elastic Matching of 3D Shapes: A Linear Programming Solution
We propose a novel method for computing a geometrically consistent and spatially dense matching between two 3D shapes. Rather than mapping points to points we match infinitesimal...
Thomas Windheuser, Ulrich Schlickewei, Frank R. Sc...