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» Physically Based Deformable Models in Computer Graphics
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PG
2002
IEEE
15 years 11 months ago
May I talk to you? : -)" - Facial Animation from Text
We introduce a facial animation system that produces real-time animation sequences including speech synchronization and non-verbal speech-related facial expressions from plain tex...
Irene Albrecht, Jörg Haber, Kolja Kähler...
SIGGRAPH
2010
ACM
15 years 9 months ago
A synthetic-vision based steering approach for crowd simulation
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the perceived environment to achieve collision-free navigation. In crowds, in spite o...
Jan Ondrej, Julien Pettré, Anne-Hélène Olivier,...
GRAPHICSINTERFACE
2007
15 years 8 months ago
Robust pixel classification for 3D modeling with structured light
Modeling 3D objects and scenes is an important part of computer graphics. One approach to modeling is projecting binary patterns onto the scene in order to obtain correspondences ...
Yi Xu, Daniel G. Aliaga
EDUTAINMENT
2008
Springer
15 years 8 months ago
Efficient Method for Point-Based Rendering on GPUs
Abstract. We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering qu...
La-mei Yan, You-wei Yuan
CG
2011
Springer
14 years 10 months ago
Feature based volumes for implicit intersections
The automatic generation of volumes bounding the intersection of two implicit surfaces (isosurfaces of real functions of 3D point coordinates) or Feature Based Volumes (FBV) is pr...
Oleg Fryazinov, Pierre-Alain Fayolle, Turlif Vilbr...