We introduce a facial animation system that produces real-time animation sequences including speech synchronization and non-verbal speech-related facial expressions from plain tex...
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the perceived environment to achieve collision-free navigation. In crowds, in spite o...
Jan Ondrej, Julien Pettré, Anne-Hélène Olivier,...
Modeling 3D objects and scenes is an important part of computer graphics. One approach to modeling is projecting binary patterns onto the scene in order to obtain correspondences ...
Abstract. We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering qu...
The automatic generation of volumes bounding the intersection of two implicit surfaces (isosurfaces of real functions of 3D point coordinates) or Feature Based Volumes (FBV) is pr...