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» Physically Based Deformable Models in Computer Graphics
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SG
2010
Springer
15 years 4 months ago
Sketch Based Volumetric Clouds
Like many natural phenomenon, clouds are often modeled using procedural methods, which may be difficult for an artist to control. In this paper, a freehand sketching system is prop...
Marc Stiver, Andrew Baker, Adam Runions, Faramarz ...
ICPR
2008
IEEE
16 years 27 days ago
3D object localization based on occluding contour using STL CAD model
This paper describes a method to localize 3D objects, which is the extension of the segment-based object recognition method to use on a STL CAD model. Models for localization are ...
Kenichi Maruyama, Yoshihiro Kawai, Takashi Yoshimi...
ICCV
2007
IEEE
16 years 23 days ago
Shape Priors using Manifold Learning Techniques
We introduce a non-linear shape prior for the deformable model framework that we learn from a set of shape samples using recent manifold learning techniques. We model a category o...
Patrick Etyngier, Florent Ségonne, Renaud K...
CVPR
2008
IEEE
16 years 8 months ago
Learning Bayesian Networks with qualitative constraints
Graphical models such as Bayesian Networks (BNs) are being increasingly applied to various computer vision problems. One bottleneck in using BN is that learning the BN model param...
Yan Tong, Qiang Ji
GRAPHICSINTERFACE
2009
15 years 4 months ago
Rendering the effect of labradoescence
Labradorescence is a complex optical phenomenon that can be found in certain minerals, such as Labradorite or Spectrolite. Because of their unique colour properties, these mineral...
Andrea Weidlich, Alexander Wilkie