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» Physically Based Deformable Models in Computer Graphics
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SIGGRAPH
2000
ACM
15 years 10 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
CGI
2006
IEEE
16 years 15 days ago
Spline Thin-Shell Simulation of Manifold Surfaces
It has been technically challenging to effectively model and simulate elastic deformation of spline-based, thin-shell objects of complicated topology. This is primarily because tra...
Kexiang Wang, Ying He 0001, Xiaohu Guo, Hong Qin
DEBS
2008
ACM
15 years 7 months ago
Availability models for underlay aware overlay networks
Availability of an overlay network is a necessary condition for event delivery in event based systems. The availability of the overlay links depends on the underlying physical net...
Madhu Kumar SD, Umesh Bellur
AMDO
2006
Springer
15 years 10 months ago
Automatic Pose Correction for Local Feature-Based Face Authentication
In this paper, we present an automatic face authentication system. Accurate segmentation of prominent facial features is accomplished by means of an extension of the Active Shape M...
Daniel González-Jiménez, Federico Su...

Source Code
2556views
17 years 4 months ago
Blender: Open Source 3D Computer Animation Suite
"Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and oth...