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» Physically Based Deformable Models in Computer Graphics
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CW
2005
IEEE
16 years 1 days ago
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints that often affect real-world training and learning scenarios. Virtual humans can i...
Luca Chittaro, Lucio Ieronutti, Sara Rigutti
CG
2005
Springer
15 years 6 months ago
An algorithm for tetrahedral mesh generation based on conforming constrained Delaunay tetrahedralization
An unstructured tetrahedral mesh generation algorithm for 3D model with constraints is presented. To automatically generate a tetrahedral mesh for model with constraints, an advan...
Yi-Jun Yang, Jun-Hai Yong, Jia-Guang Sun
EMMCVPR
2005
Springer
15 years 12 months ago
Retrieving Articulated 3-D Models Using Medial Surfaces and Their Graph Spectra
We consider the use of medial surfaces to represent symmetries of cts. This allows for a qualitative abstraction based on a directed acyclic graph of components and also a degree o...
Juan Zhang, Kaleem Siddiqi, Diego Macrini, Ali Sho...
DNA
2006
Springer
146views Bioinformatics» more  DNA 2006»
15 years 10 months ago
On Times to Compute Shapes in 2D Tile Self-assembly
We study the times to grow structures within the tile self-assembly model proposed by Winfree, and the possible shapes that can be achieved. Our earlier work was confined to the g...
Yuliy M. Baryshnikov, Edward G. Coffman Jr., Boons...
CVIU
2011
14 years 10 months ago
Markerless reconstruction and synthesis of dynamic facial expressions
In this paper we combine methods from the field of computer vision with surface editing techniques to generate animated faces, which are all in full correspondence to each other....
Dominik Sibbing, Martin Habbecke, Leif Kobbelt