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» Physically Based Deformable Models in Computer Graphics
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CGI
2004
IEEE
15 years 10 months ago
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification
This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
Guillaume Lavoué, Florent Dupont, Atilla Ba...
CGI
2006
IEEE
15 years 10 months ago
Rendering Optical Effects Based on Spectra Representation in Complex Scenes
Rendering the structural color of natural objects or modern industrial products in the 3D environment is not possible with RGBbased graphics platforms and software and very time co...
Weiming Dong
ANSS
2002
IEEE
15 years 11 months ago
Modelica-A General Object-Oriented Language for Continuous and Discrete-Event System Modeling and Simulation
Modelica is a general equation-based object-oriented language for continuous and discrete-event modeling of physical systems for the purpose of efficient simulation. The language ...
Peter Fritzson, Peter Bunus
ICMT
2010
Springer
15 years 9 months ago
From State- to Delta-Based Bidirectional Model Transformations
Existing bidirectional model transformation languages are mainly state-based: a transformation is considered composed from functions whose inputs and outputs only consist of origin...
Zinovy Diskin, Yingfei Xiong, Krzysztof Czarnecki
CGI
2001
IEEE
15 years 10 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...