This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
Rendering the structural color of natural objects or modern industrial products in the 3D environment is not possible with RGBbased graphics platforms and software and very time co...
Modelica is a general equation-based object-oriented language for continuous and discrete-event modeling of physical systems for the purpose of efficient simulation. The language ...
Existing bidirectional model transformation languages are mainly state-based: a transformation is considered composed from functions whose inputs and outputs only consist of origin...
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...