Sciweavers

2114 search results - page 157 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
SIGGRAPH
1998
ACM
15 years 10 months ago
A Non-photorealistic Lighting Model for Automatic Technical Illustration
Phong-shaded 3D imagery does not provide geometric information of the same richness as human-drawn technical illustrations. A non-photorealistic lighting model is presented that a...
Amy Gooch, Bruce Gooch, Peter Shirley, Elaine Cohe...
DCC
2010
IEEE
16 years 1 months ago
Lossless Compression Based on the Sequence Memoizer
In this work we describe a sequence compression method based on combining a Bayesian nonparametric sequence model with entropy encoding. The model, a hierarchy of Pitman-Yor proce...
Jan Gasthaus, Frank Wood, Yee Whye Teh
CORR
2008
Springer
103views Education» more  CORR 2008»
15 years 6 months ago
Stabilizer Quantum Codes: A Unified View based on Forney-style Factor Graphs
Quantum error-correction codes (QECCs) are a vital ingredient of quantum computation and communication systems. In that context it is highly desirable to design QECCs that can be r...
Pascal O. Vontobel
SIGGRAPH
2010
ACM
15 years 11 months ago
RepFinder: Finding Approximately Repeated Scene Elements for Image Editing
Repeated elements are ubiquitous and abundant in both manmade and natural scenes. Editing such images while preserving the repetitions and their relations is nontrivial due to over...
Ming-Ming Cheng, Fang-Lue Zhang, Niloy J. Mitra, X...
GRAPP
2009
16 years 9 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos