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» Physically Based Deformable Models in Computer Graphics
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ECAI
1998
Springer
15 years 10 months ago
Algebraic Topology for Knowledge Representation in Analogy Solving
We propose a computational model for analogy solving based on a topological formalism of representation. The source and the target analogs are represented as simplexes and the anal...
Erika Valencia, Jean-Louis Giavitto, Jean-Paul San...
VISUALIZATION
2000
IEEE
15 years 10 months ago
Hardware-accelerated volume and isosurface rendering based on cell-projection
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...
Stefan Röttger, Martin Kraus, Thomas Ertl
VISUALIZATION
2002
IEEE
15 years 11 months ago
PMR: Point to Mesh Rendering, A Feature-Based Approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
Tamal K. Dey, James Hudson
SI3D
2010
ACM
16 years 1 months ago
Interactive volume caustics in single-scattering media
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...
C5
2006
IEEE
16 years 13 days ago
3D Model Annotation from Multiple Viewpoints for Croquet
This paper explores ways by which multiple authors can annotate 3D models from multiple viewpoints in a 3D collaborative environment, with particular reference to the environment ...
Rieko Kadobayashi, Julian Lombardi, Mark P. McCahi...