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» Physically Based Deformable Models in Computer Graphics
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DCC
2007
IEEE
16 years 21 days ago
Data Hiding based Compression Mechanism for 3D Models
: The paper proposes a lossy compression mechanism for 3D models (3D meshes) by improving existing compression mechanism such as progressive meshes and single refinement mesh compr...
Hui Li, Parag Agarwal, Balakrishnan Prabhakaran
DIGRA
2005
Springer
15 years 12 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
SGP
2004
15 years 8 months ago
Laplacian Surface Editing
Surface editing operations commonly require geometric details of the surface to be preserved as much as possible. We argue that geometric detail is an intrinsic property of a surf...
Olga Sorkine, Daniel Cohen-Or, Yaron Lipman, Marc ...
CVPR
2007
IEEE
16 years 8 months ago
Shape Representation and Registration using Vector Distance Functions
This paper introduces a new method for shape registration by matching vector distance functions. The vector distance function representation is more flexible than the conventional...
Hossam E. Abd El Munim, Aly A. Farag
ECCV
2008
Springer
16 years 8 months ago
Temporal Surface Tracking Using Mesh Evolution
In this paper, we address the problem of surface tracking in multiple camera environments and over time sequences. In order to fully track a surface undergoing significant deformat...
Kiran Varanasi, Andrei Zaharescu, Edmond Boyer, Ra...