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» Physically Based Deformable Models in Computer Graphics
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HICSS
2003
IEEE
193views Biometrics» more  HICSS 2003»
15 years 11 months ago
Ambient computing applications: an experience with the SPREAD approach
Todays, we assist to the explosive development of mobile computing devices like PDAs and cell-phones, the integration of embedded intelligence (like Web server) in more and more c...
Paul Couderc, Michel Banâtre
SI3D
1992
ACM
15 years 10 months ago
NPSNET: Constructing a 3D Virtual World
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...
CVPR
2005
IEEE
16 years 8 months ago
Modelling Dynamic Scenes by Registering Multi-View Image Sequences
In this paper, we present a new variational method for multi-view stereovision and non-rigid three-dimensional motion estimation from multiple video sequences. Our method minimize...
Jean-Philippe Pons, Renaud Keriven, Olivier D. Fau...
CVPR
2004
IEEE
16 years 8 months ago
A Model for Dynamic Shape and Its Applications
Variation in object shape is an important visual cue for deformable object recognition and classification. In this paper, we present an approach to model gradual changes in the ?-...
Che-Bin Liu, Narendra Ahuja
CAIP
1995
Springer
137views Image Analysis» more  CAIP 1995»
15 years 10 months ago
Extending the Point Distribution Model Using Polar Coordinates
The Point Distribution Model (PDM) has already proved useful for many tasks involving the location or tracking of deformable objects. A principal limitation lies in the fact that n...
Tony Heap, David Hogg