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» Physically Based Deformable Models in Computer Graphics
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CW
2008
IEEE
16 years 25 days ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...
SIBGRAPI
2006
IEEE
16 years 11 days ago
Curvature-driven Modeling and Rendering of Point-Based Surfaces
In this work we address the problem of computing pointbased surface approximations from point clouds. Our approach is based on recently presented methods that define the approxim...
Joao Paulo Gois, Eduardo Tejada, Tiago Etiene, Lui...
SIGGRAPH
1997
ACM
15 years 10 months ago
Object shape and reflectance modeling from observation
An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties of the object. A number of techniques have been deve...
Yoichi Sato, Mark D. Wheeler, Katsushi Ikeuchi
SIGGRAPH
2000
ACM
15 years 10 months ago
Environment matting extensions: towards higher accuracy and real-time capture
Environment matting is a generalization of traditional bluescreen matting. By photographing an object in front of a sequence of structured light backdrops, a set of approximate li...
Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff,...
DCC
2004
IEEE
16 years 6 months ago
Universal Coding of Function Spaces as a Model for Signal Compression
We address the problem of signal compression, basing on the mathematical model, in which a set of all possible signals is considered as a function space with a metric . The main a...
Boris Ryabko, Jaakko Astola