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» Physically Based Deformable Models in Computer Graphics
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TOG
2008
106views more  TOG 2008»
15 years 6 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
TCS
2008
15 years 6 months ago
Reversible computing and cellular automata - A survey
Reversible computing is a paradigm where computing models are so defined that they reflect physical reversibility, one of the fundamental microscopic physical property of Nature. ...
Kenichi Morita
DAGSTUHL
2007
15 years 7 months ago
Programming self developing blob machines for spatial computing.
: This is a position paper introducing blob computing: A Blob is a generic primitive used to structure a uniform computing substrate into an easier-to-program parallel virtual mach...
Frédéric Gruau, Christine Eisenbeis
IJCAI
2007
15 years 7 months ago
Model-Based Optimization of Testing through Reduction of Stimuli
The paper presents the theoretical foundations and an algorithm to reduce the efforts of testing physical systems. A test is formally described as a set of stimuli (inputs to the ...
Peter Struss

Publication
372views
16 years 7 months ago
Multi-Objects Interpretation
We describe a general-purpose method for the accurate and robust interpretation of a data set of p-dimensional points by several deformable prototypes. This method is based on the ...
Jean-Philippe Tarel