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» Physically Based Deformable Models in Computer Graphics
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3DIM
2003
IEEE
15 years 11 months ago
Silhouette and Stereo Fusion for 3D Object Modeling
In this paper, we present a new approach to high quality 3D object reconstruction. Starting from a calibrated sequence of color images, the algorithm is able to reconstruct both t...
Carlos Hernández Esteban, Francis Schmitt
ATAL
2006
Springer
15 years 10 months ago
Learnable behavioural model for autonomous virtual agents: low-level learning
In this paper, we propose a new integration approach for simulation and behaviour in the learning context that is able to coherently manage the shared virtual environment for the ...
Toni Conde, Daniel Thalmann
DCC
2009
IEEE
16 years 1 months ago
Joint Source-Channel Coding at the Application Layer
The multicasting of an independent and identically distributed Gaussian source over a binary erasure broadcast channel is considered. This model applies to a one-to-many transmiss...
Ozgun Y. Bursalioglu, Maria Fresia, Giuseppe Caire...
3DIM
2007
IEEE
16 years 21 days ago
Interactive Scanning of Haptic Textures and Surface Compliance
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
Sheldon Andrews, Jochen Lang
VMV
2004
143views Visualization» more  VMV 2004»
15 years 7 months ago
Illustrating Magnetic Field Lines using a Discrete Particle Model
In this paper we demonstrate how a computational physics approach based on a discrete particle model can be employed for the visualization of magnetic field lines. This can be reg...
Thomas Klein, Thomas Ertl