Sciweavers

2114 search results - page 141 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
PERCOM
2005
ACM
16 years 6 months ago
A Location Model for Pervasive Computing Environments
This paper presents a world model for location-aware and user-aware services in ubiquitous computing environments. It can be dynamically organized like a tree based on geographica...
Ichiro Satoh
CGI
2004
IEEE
15 years 10 months ago
Computer Aided Design for Origamic Architecture Models with Polygonal Representation
An Origamic Architecture (OA) is a folded sheet of perforated paper from which a three-dimensional structure "pops up" when it is opened. It is similar to a "pop-up...
Jun Mitani, Hiromasa Suzuki
SIGGRAPH
1993
ACM
15 years 10 months ago
Global visibility algorithms for illumination computations
The most expensive geometric operation in image synthesis is visibility determination. Classically this is solved with hidden surface removal algorithms that render only the parts...
Seth J. Teller, Pat Hanrahan
VISUALIZATION
2000
IEEE
15 years 10 months ago
Shock and vortex visualization using a combined visual/Haptic interface
Specific rendering modes are developed for a combined visual/haptic interface to allow exploration and understanding of fluid dynamics data. The focus is on visualization of sho...
Dale A. Lawrence, Christopher D. Lee, Lucy Y. Pao,...
DCC
2005
IEEE
16 years 6 months ago
Coding the Wavelet Spatial Orientation Tree with Low Computational Complexity
ct A very fast, low complexity algorithm for resolution scalable and random access decoding is presented. The algorithm is based on AGP (Alphabet and Group Partitioning) [1], where...
Yushin Cho, Amir Said, William A. Pearlman