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» Physically Based Deformable Models in Computer Graphics
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SIGGRAPH
2010
ACM
15 years 10 months ago
Discrete viscous threads
We present a continuum-based discrete model for thin threads of viscous fluid by drawing upon the Rayleigh analogy to elastic rods, demonstrating canonical coiling, folding, and ...
Miklós Bergou, Basile Audoly, Etienne Vouga, Max ...
CVPR
2009
IEEE
17 years 1 months ago
Learning Based Automatic Face Annotation for Arbitrary Poses and Expressions from Frontal Images Only
Statistical approaches for building non-rigid deformable models, such as the Active Appearance Model (AAM), have enjoyed great popularity in recent years, but typically require ...
Akshay Asthana (Australian National University), R...
APGV
2010
ACM
288views Visualization» more  APGV 2010»
15 years 10 months ago
Statistical regularities in low and high dynamic range images
Computer graphics as well as related disciplines often benefit from understanding the human visual system and its input. In this paper, we study statistical regularities of both ...
Tania Pouli, Douglas Cunningham, Erik Reinhard
PLDI
2012
ACM
13 years 8 months ago
Adaptive input-aware compilation for graphics engines
While graphics processing units (GPUs) provide low-cost and efficient platforms for accelerating high performance computations, the tedious process of performance tuning required...
Mehrzad Samadi, Amir Hormati, Mojtaba Mehrara, Jan...
ICPR
2004
IEEE
16 years 7 months ago
Online Appearance-Based Face and Facial Feature Tracking
We propose a simple framework that utilizes online appearance models for 3D face and facial feature tracking with a deformable model. Adapting the geometrical parameters for each ...
Fadi Dornaika, Franck Davoine