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» Physically Based Deformable Models in Computer Graphics
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DIGRA
2005
Springer
15 years 12 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers
MIG
2010
Springer
15 years 4 months ago
Pose Control in Dynamic Conditions
Pose control for physically simulated characters has typically been based on proportional-derivative (PD) controllers. In this paper, we introduce a novel, analytical solution to t...
Brian F. Allen, Michael Neff, Petros Faloutsos
MIG
2010
Springer
15 years 4 months ago
Angular Momentum Control in Coordinated Behaviors
This paper explores the many uses of angular momentum regulation and its role in the synthesis of coordinated motion generated with physically based characters. Previous investigat...
Victor B. Zordan
PAMI
2007
155views more  PAMI 2007»
15 years 5 months ago
Localization of Shapes Using Statistical Models and Stochastic Optimization
—In this paper, we present a new model for deformations of shapes. A pseudolikelihood is based on the statistical distribution of the gradient vector field of the gray level. The...
François Destrempes, Max Mignotte, Jean-Fra...
UAIS
2002
100views more  UAIS 2002»
15 years 6 months ago
Toward overcoming culture, skill and situation hurdles in Human-Computer Interaction
Abstract. This paper proposes a new effective strategy for designing and implementing interactive systems overcoming culture, skill and situation hurdles in HumanComputer Interacti...
Paola Carrara, Daniela Fogli, Giuseppe Fresta, Pie...