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» Physically Based Deformable Models in Computer Graphics
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CGF
1999
126views more  CGF 1999»
15 years 6 months ago
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...
Leif Kobbelt, Jens Vorsatz, Ulf Labsik, Hans-Peter...
CA
2000
IEEE
15 years 10 months ago
Dynamic Sculpting and Animation of Free-form Subdivision Solids
This paper presents a sculptured solid modeling system founded upon dynamic Catmull-Clark subdivision-based solids of arbitrary topology. Our primary contribution is that we integ...
Kevin T. McDonnell, Hong Qin
CGF
2002
184views more  CGF 2002»
15 years 6 months ago
The 3D Model Acquisition Pipeline
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...
Fausto Bernardini, Holly E. Rushmeier
CGF
1999
91views more  CGF 1999»
15 years 6 months ago
Compact Metallic Reflectance Models
The paper presents simple, physically plausible, but not physically based reflectance models for metals and other specular materials. So far there has been no metallic BRDF model ...
László Neumann, Attila Neumann, L&aa...
SMA
2003
ACM
170views Solid Modeling» more  SMA 2003»
15 years 11 months ago
Contour generators of evolving implicit surfaces
The contour generator is an important visibility feature of a smooth object seen under parallel projection. It is the curve on the surface which seperates front-facing regions fro...
Simon Plantinga, Gert Vegter