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EUROGRAPHICS
2010
Eurographics
15 years 7 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
SIGGRAPH
2010
ACM
15 years 10 months ago
Optimal feedback control for character animation using an abstract model
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...
Yuting Ye, C. Karen Liu
ECCV
1998
Springer
16 years 8 months ago
A Probabilistic Approach to Object Recognition Using Local Photometry and Global Geometry
Many object classes, including human faces, can be modeled as a set of characteristic parts arranged in a variable spatial con guration. We introduce a simpli ed model of a deforma...
Michael C. Burl, Markus Weber, Pietro Perona
CA
1999
IEEE
15 years 10 months ago
Skin Aging Estimation by Facial Simulation
We propose a layered facial simulation model for skin aging with wrinkles, which includes muscle, connective tissue and skin layer. Our aim is to simulate relevant facial animatio...
Yin Wu, Pierre Beylot, Nadia Magnenat-Thalmann
CGI
1998
IEEE
15 years 10 months ago
An Object-Oriented Approach to Model Scenes of Buildings
This paper presents an object-oriented approach for describing and modelling buildings by means of computer graphics. The approach is based on an object- and component-oriented gr...
Thierry Matthey, Hanspeter Bieri