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» Physically Based Deformable Models in Computer Graphics
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ICCV
2005
IEEE
16 years 8 months ago
Shape and Appearance Repair for Incomplete Point Surfaces
This paper presents a new surface content completion framework that can restore both shape and appearance from scanned, incomplete point set inputs. First, the geometric holes can...
Seyoun Park, Xiaohu Guo, Hayong Shin, Hong Qin
GRAPHICSINTERFACE
2001
15 years 7 months ago
Corrosion: Simulating and Rendering
Weathering phenomena represent a topic of growing interest in computer graphics, and corrosion reactions are of great importance since they affect a large number of different fiel...
Stéphane Mérillou, Jean-Michel Disch...
TOG
2012
199views Communications» more  TOG 2012»
13 years 8 months ago
Tracking surfaces with evolving topology
We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily changing topology from an incoherent sequence of static closed surfaces. We solv...
Morten Bojsen-Hansen, Hao Li, Chris Wojtan
CGF
2010
182views more  CGF 2010»
15 years 4 months ago
A Data-driven Segmentation for the Shoulder Complex
The human shoulder complex is perhaps the most complicated joint in the human body being comprised of a set of three bones, muscles, tendons, and ligaments. Despite this anatomica...
Q. Youn Hong, Sang Il Park, Jessica K. Hodgins
PG
2002
IEEE
15 years 11 months ago
Lworld: An Animation System Based on Rewriting
Lworld is a computer graphics animation system based on L-systems, a parallel rewriting technique used primarily in computer graphics for plant modeling. Because rulebased program...
Hansrudi Noser