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» Physically Based Deformable Models in Computer Graphics
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ICA3PP
2010
Springer
15 years 11 months ago
Modular Resultant Algorithm for Graphics Processors
Abstract. In this paper we report on the recent progress in computing bivariate polynomial resultants on Graphics Processing Units (GPU). Given two polynomials in Z[x, y], our algo...
Pavel Emeliyanenko
VC
2010
168views more  VC 2010»
15 years 1 months ago
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text
This paper presents a novel concept: a graphical representation of human emotion extracted from text sentences. The major contributions of this paper are the following. First, we p...
Stéphane Gobron, Junghyun Ahn, Georgios Pal...
WACV
2005
IEEE
15 years 12 months ago
A Model-Based Interactive Object Segmentation Procedure
A global parametric shape model (boundary) of the object is optimized according to evidence accumulated from local features and the prior probability of the model parameters learn...
Jie Zou
AMDO
2006
Springer
15 years 10 months ago
Carrying Object Detection Using Pose Preserving Dynamic Shape Models
In this paper, we introduce a framework for carrying object detection in different people from different views using pose preserving dynamic shape models. We model dynamic shape de...
Chan-Su Lee, Ahmed M. Elgammal
GRAPHITE
2006
ACM
16 years 9 days ago
Validating retargeted and interpolated locomotions by dynamics-based analysis
Retargeting and interpolation methods may introduce physical inaccuracies in virtual human animation. This paper presents a method for evaluating the dynamical correctness of reta...
Nicolas Pronost, Georges Dumont