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» Physically Based Deformable Models in Computer Graphics
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FODO
1993
Springer
119views Algorithms» more  FODO 1993»
15 years 10 months ago
Physical Storage Organizations for Time-Dependent Multimedia Data
Abstract–Multimedia computing requires support for heterogeneous data types with differing storage, communication and delivery requirements. Continuous media data types such as ...
Huang-Jen Chen, Thomas D. C. Little
CGI
2006
IEEE
16 years 12 days ago
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Min Tang, Jinxiang Dong, Shang-Ching Chou
MIA
2011
111views more  MIA 2011»
15 years 1 months ago
Segmenting the prostate and rectum in CT imagery using anatomical constraints
The automatic segmentation of the prostate and rectum from 3-D computed tomography (CT) images is still a challenging problem, and is critical for image-guided therapy application...
Siqi Chen, D. Michael Lovelock, Richard J. Radke
DAC
2006
ACM
16 years 9 days ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...
TOG
2008
174views more  TOG 2008»
15 years 6 months ago
A mass spring model for hair simulation
Our goal is to simulate the full hair geometry, consisting of approximately one hundred thousand hairs on a typical human head. This will require scalable methods that can simulat...
Andrew Selle, Michael Lentine, Ronald Fedkiw