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ICCV
2001
IEEE
16 years 8 months ago
Model-Based Bundle Adjustment with Application to Face Modeling
We present a new model-based bundle adjustment algorithm to recover the 3D model of a scene/object from a sequence of images with unknown motions. Instead of representing scene/ob...
Ying Shan, Zicheng Liu, Zhengyou Zhang
ICPR
2010
IEEE
16 years 1 months ago
Gait Learning-Based Regenerative Model: A Level Set Approach
We propose a learning method for gait synthesis from a sequence of shapes(frames) with the ability to extrapolate to novel data. It involves the application of PCA, first to redu...
Muayed Sattar Al-Huseiny, Sasan Mahmoodi, Mark Nix...
TOG
2002
212views more  TOG 2002»
15 years 6 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...
SIGGRAPH
1999
ACM
15 years 10 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
SIGGRAPH
1994
ACM
15 years 10 months ago
Generalization of Lambert's reflectance model
Lambert's model for body reflection is widely used in computer graphics. It is used extensively by rendering techniques such as radiosity and ray tracing. For several real-wo...
Michael Oren, Shree K. Nayar