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» Physically Based Deformable Models in Computer Graphics
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DAC
2010
ACM
15 years 6 months ago
Virtual channels vs. multiple physical networks: a comparative analysis
Packet-switched networks-on-chip (NoC) have been proposed as an efficient communication infrastructure for multi-core architectures. Adding virtual channels to a NoC helps to avoi...
Young-Jin Yoon, Nicola Concer, Michele Petracca, L...
TOG
2008
142views more  TOG 2008»
15 years 6 months ago
Fast animation of turbulence using energy transport and procedural synthesis
We present a novel technique for the animation of turbulent fluids by coupling a procedural turbulence model with a numerical fluid solver to introduce subgrid-scale flow detail. ...
Rahul Narain, Jason Sewall, Mark Carlson, Ming C. ...
GRAPHICSINTERFACE
2007
15 years 7 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
GREC
2009
Springer
15 years 4 months ago
Robust and Precise Circular Arc Detection
In this paper we present a method to robustly detect circular arcs in a line drawing image. The method is fast, robust and very reliable, and is capable of assessing the quality of...
Bart Lamiroy, Yassine Guebbas
SIGGRAPH
2010
ACM
15 years 10 months ago
Stable spaces for real-time clothing
We present a technique for learning clothing models that enables the simultaneous animation of thousands of detailed garments in real-time. This surprisingly simple conditional mo...
Edilson de Aguiar, Leonid Sigal, Adrien Treuille, ...