Sciweavers

2114 search results - page 115 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
IJCV
2010
249views more  IJCV 2010»
15 years 4 months ago
A Computational Model of Multidimensional Shape
We develop a computational model of shape that extends existing Riemannian models of shape of curves to multidimensional objects of general topological type. We construct shape sp...
Xiuwen Liu, Yonggang Shi, Ivo D. Dinov, Washington...
SIGGRAPH
2010
ACM
15 years 10 months ago
Spatial relationship preserving character motion adaptation
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai
NLDB
2004
Springer
15 years 11 months ago
A Generic Coordination Model for Pervasive Computing Based on Semantic Web Languages
Human interaction occurs always in a specific context and in a particular environment, and a common knowledge base about them is essential for understanding each other. By immersi...
Amine Tafat, Michèle Courant, Béat H...
CA
2002
IEEE
15 years 11 months ago
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
Hui Fang, John C. Hart
MICCAI
2006
Springer
16 years 7 months ago
Anatomical Modelling of the Musculoskeletal System from MRI
Abstract. This paper presents a novel approach for multi-organ (musculoskeletal system) automatic registration and segmentation from clinical MRI datasets, based on discrete deform...
Benjamin Gilles, Laurent Moccozet, Nadia Magnenat-...