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» Physically Based Deformable Models in Computer Graphics
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SCA
2007
15 years 8 months ago
Liquid simulation on lattice-based tetrahedral meshes
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semiLagrangian contouring computes a new fluid boundary (represented as ...
Nuttapong Chentanez, Bryan E. Feldman, Franç...
IS4TH
2003
Springer
15 years 11 months ago
Haptic Simulation of a Tool in Contact with a Nonlinear Deformable Body
This paper presents a method to artificially re-create haptic feedback while moving and sliding an arbitrary virtual tool against a virtual deformable body with nonlinear elastic ...
Mohsen Mahvash, Vincent Hayward
CHI
2008
ACM
16 years 6 months ago
Surflex: a programmable surface for the design of tangible interfaces
In this paper we describe Surflex, a programmable surface for the design and visualization of physical forms. Surflex combines the physical properties of shape-memory alloy and fo...
Marcelo Coelho, Hiroshi Ishii, Pattie Maes
CAD
2005
Springer
15 years 6 months ago
Modeling wrinkles on smooth surfaces for footwear design
We describe two new shape operators that superimpose wrinkles on top of a smooth NURBS surface. Previous research studying wrinkles focused mostly on cloth modeling or in animatio...
Fu Jing, Ajay Joneja, Kai Tang
PAMI
2002
177views more  PAMI 2002»
15 years 6 months ago
Adjusting Shape Parameters Using Model-Based Optical Flow Residuals
We present a method for estimating the shape of a deformable model using the least-squares residuals from a model-based optical flow computation. This method is built on top of an...
Douglas DeCarlo, Dimitris N. Metaxas