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» Physically Based Deformable Models in Computer Graphics
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CGF
2008
144views more  CGF 2008»
15 years 6 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
HUC
2010
Springer
15 years 7 months ago
Bridging the gap between physical location and online social networks
This paper examines the location traces of 489 users of a location sharing social network for relationships between the users' mobility patterns and structural properties of ...
Justin Cranshaw, Eran Toch, Jason I. Hong, Aniket ...
CARS
2004
15 years 7 months ago
Haptic interaction in VR-based paracentesis simulation for dexterity enhancement and assessment
In this paper we describe the development of an interactive virtual reality (VR) system that aims to realistically simulate specific paracentesis clinical procedures (particularly ...
Costas S. Tzafestas, Yiannis Koumpouros, Kostas Bi...
CVPR
2000
IEEE
16 years 8 months ago
A Generalized Optical Flow Constraint and its Physical Interpretation
This paper addresses the issue of motion estimation on image sequences. The standard motion equation used to compute the apparent motion of image irradiance patterns is an invaria...
Dominique Béréziat, Isabelle Herlin,...
CANDC
2005
ACM
15 years 8 months ago
Exhibition: computational schemes for biomimetic sculpture
The Mid-Ocean Studio, Brown University’s SHAPE lab, and Goldsmiths College are collaborating on a prototype system for the automatic evolution of biomimetic sculpture using stru...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...