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» Physically Based Deformable Models in Computer Graphics
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CVPR
2007
IEEE
16 years 19 days ago
EDA Approach for Model Based Localization and Recognition of Vehicles
We address the problem of model based recognition. Our aim is to localize and recognize road vehicles from monocular images in calibrated scenes. A deformable 3D geometric vehicle...
Zhaoxiang Zhang, Weishan Dong, Kaiqi Huang, Tieniu...
PROCEDIA
2011
14 years 9 months ago
A Multilevel Parallelism Support for Multi-Physics Coupling
A new challenge in scientific computing is to merge existing simulation models to create new higher fidelity combined (often multi-level) models. While this challenge has been a...
Fang Liu, Masha Sosonkina
IEAAIE
2009
Springer
16 years 26 days ago
A Virtual Human Agent Model with Behaviour Based on Feeling Exhaustion
A computational agent model for monitoring and control of a virtual human agent’s resources and exhaustion is presented. It models a physically grounded intelligent decision maki...
Jan Treur
ICCV
2003
IEEE
15 years 11 months ago
Meshfree Particle Method
Many of the computer vision algorithms have been posed in various forms of differential equations, derived from minimization of specific energy functionals, and the finite eleme...
Huafeng Liu, Pengcheng Shi
SI3D
2006
ACM
16 years 7 days ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis