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» Physical limits of inference
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VIIP
2001
15 years 7 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
IOR
2008
148views more  IOR 2008»
15 years 6 months ago
A Game-Theoretic Approach to Efficient Power Management in Sensor Networks
Wireless sensor networks pose numerous fundamental coordination problems. For instance, in a number of application domains including homeland security, environmental monitoring an...
Enrique Campos-Náñez, Alfredo Garcia...
ENTCS
2007
131views more  ENTCS 2007»
15 years 6 months ago
Secure Node Discovery in Ad-hoc Networks and Applications
Designing secure protocols over ad-hoc networks has proved to be a very challenging task, due to various features of such networks, such as partial connectivity, node mobility, an...
Giovanni Di Crescenzo
TROB
2008
106views more  TROB 2008»
15 years 5 months ago
Discovering Higher Level Structure in Visual SLAM
We describe a novel method for discovering and incorporating higher level map structure in a real-time visual SLAM system. Previous approaches use sparse maps, populated by isolate...
Andrew P. Gee, Denis Chekhlov, Andrew Calway, Walt...
ASPDAC
2010
ACM
152views Hardware» more  ASPDAC 2010»
15 years 4 months ago
Slack redistribution for graceful degradation under voltage overscaling
Modern digital IC designs have a critical operating point, or "wall of slack", that limits voltage scaling. Even with an errortolerance mechanism, scaling voltage below a...
Andrew B. Kahng, Seokhyeong Kang, Rakesh Kumar, Jo...