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TOG
2012
307views Communications» more  TOG 2012»
13 years 8 months ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson
TOG
2012
170views Communications» more  TOG 2012»
13 years 8 months ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun
VLSID
2001
IEEE
184views VLSI» more  VLSID 2001»
16 years 6 months ago
Battery Life Estimation of Mobile Embedded Systems
Since battery life directly impacts the extent and duration of mobility, one of the key considerations in the design of a mobile embedded system should be to maximize the energy d...
Debashis Panigrahi, Sujit Dey, Ramesh R. Rao, Kani...
DIGRA
2005
Springer
15 years 12 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ICCS
2005
Springer
15 years 12 months ago
High-Fidelity Simulation of Large-Scale Structures
Active structures capable of responding to external stimulii represent the emerging frontier in structural design. Robust and real-time sensing, control, and actuation pose fundame...
Christoph Hoffmann, Ahmed H. Sameh, Ananth Grama