Embedded real-time systems consist of a digital controller interacting with its physical environment. Developing such systems therefore involves specifying and reasoning about bot...
In this paper we present the process of designing and developing a fully functional and interactive AR handheld device. Based on a human-centered approach we describe the results ...
We propose a greedy algorithm to investigate the problem of how to schedule of a set of feasible transmissions under physical interference model. We also consider the fairness in s...
Software infrastructures and applications more and more must deal with data available in a variety of different storage engines, accessible through a multitude of protocols and in...
Marc Van Cappellen, Wouter Cordewiner, Carlo Innoc...
The classical simulation of physical processes using standard models of computation is fraught with problems. On the other hand, attempts at modelling real-world computation with ...