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CHI
2006
ACM
16 years 7 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
ICCAD
2007
IEEE
123views Hardware» more  ICCAD 2007»
16 years 3 months ago
Mapping model with inter-array memory sharing for multidimensional signal processing
Abstract – The storage requirements in data-intensive signal processing systems (including applications in video and image processing, artificial vision, medical imaging, real-t...
Ilie I. Luican, Hongwei Zhu, Florin Balasa
CHI
2010
ACM
16 years 1 months ago
pCubee: a perspective-corrected handheld cubic display
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
Ian Stavness, Billy Lam, Sidney Fels
TEI
2010
ACM
144views Hardware» more  TEI 2010»
16 years 1 months ago
Tangible jukebox: back to palpable music
Since commercial musical recordings became available about a century ago and until very recently, they had always been distributed by means of a physical support. Nowadays that re...
Daniel Gallardo, Sergi Jordà
DATE
2008
IEEE
129views Hardware» more  DATE 2008»
16 years 1 months ago
Memory Technology for Extended Large-Scale Integration in Future Electronics Applications
Extending 2-D planar topologies in integrated circuits (ICs) to a 3-D implementation has the obvious benefits of reducing the overall footprint and average interconnection length,...
Dinesh Pamunuwa