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IE
2007
15 years 8 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
ISCAS
2003
IEEE
123views Hardware» more  ISCAS 2003»
15 years 12 months ago
Fast prototyping of reconfigurable architectures from a C program
Rapid evaluation and design space exploration at the algorithmic level are important issues in the design cycle. In this paper we propose an original area vs delay estimation meth...
Sebastien Bilavarn, Guy Gogniat, Jean Luc Philippe...
TEI
2010
ACM
106views Hardware» more  TEI 2010»
16 years 1 months ago
Towards tabletop interaction with everyday artifacts via pressure imaging
Tangible user interfaces enable the interaction with digital information through the physical world. For the binding of physical representations with the underlying digital inform...
Clemens Holzmann, Andreas Hader
CHI
2005
ACM
16 years 7 months ago
StoryGrid: a tangible interface for student expression
StoryGrid is a classroom-based design and presentation system for interactive multimedia posters. Employing the technology base first used in Eden's PitABoard, StoryGrid allo...
Thomas G. Moher, Benjamin Watson, Janet Kim, Claud...
CHI
2002
ACM
16 years 7 months ago
A different kind of information appliance: fridge companion
A prototype device is described that allows a user to understand and contemplate the inner workings of a common home appliance, the refrigerator. The device monitors select physic...
Marc Böhler