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VRST
2005
ACM
16 years 8 days ago
Real time tracking of high speed movements in the context of a table tennis application
In this paper we summarize the experiences we made with the implementation of a table tennis application. After describing the hardware necessities of our system we give insight i...
Stephan Rusdorf, Guido Brunnett
ISCAS
2003
IEEE
123views Hardware» more  ISCAS 2003»
15 years 12 months ago
Fast prototyping of reconfigurable architectures from a C program
Rapid evaluation and design space exploration at the algorithmic level are important issues in the design cycle. In this paper we propose an original area vs delay estimation meth...
Sebastien Bilavarn, Guy Gogniat, Jean Luc Philippe...
210
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OZCHI
2009
ACM
15 years 11 months ago
When three worlds collide: a model of the tangible interaction process
The design of Tangible Interfaces has already evolved since the first projects were developed. Frameworks and taxonomies have helped to understand the field of Tangible Interactio...
Marc Hermann, Michael Weber
TEI
2009
ACM
115views Hardware» more  TEI 2009»
15 years 11 months ago
Stop-motion prototyping for tangible interfaces
Stop-motion animation brings the constraints of the body, space and materials into video production. Building on the tradition of video prototyping for interaction design, stop mo...
Leonardo Bonanni, Hiroshi Ishii
DAC
2000
ACM
15 years 11 months ago
Watermarking while preserving the critical path
In many modern designs, timing is either a key optimization goal and/or a mandatory constraint. We propose the first intellectual property protection technique using watermarking ...
Seapahn Meguerdichian, Miodrag Potkonjak