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SIGGRAPH
1994
ACM
15 years 10 months ago
Evolving virtual creatures
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
Karl Sims
DPPI
2007
ACM
15 years 10 months ago
TILTle: exploring dynamic balance
In this paper we introduce a novel interface for exploring dynamic equilibria using the metaphor of a traditional balance scale. Rather than comparing and identifying physical weig...
Paulina Modlitba, Dietmar Offenhuber, Moses Ting, ...
EH
2004
IEEE
89views Hardware» more  EH 2004»
15 years 10 months ago
Evolution in Materio: Initial Experiments with Liquid Crystal
Intrinsic evolution is often limited to using standard electronic components as the media for problem solving. It has been argued that because such components are human designed a...
Simon Harding, Julian Francis Miller
USM
2000
15 years 10 months ago
Virtual Malls for Web Commerce: Observations and Case Study
In the real world there seem to be essential differences between shops, tourist offices, city halls, theatres and museums. However, when we try to design virtual environments allow...
Anton Nijholt
CEC
2008
IEEE
15 years 8 months ago
Creature Academy: A system for virtual creature evolution
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
Marcin L. Pilat, Christian Jacob