Sciweavers

3415 search results - page 133 / 683
» Physical Design Refinement: The
Sort
View
COMMA
2010
15 years 1 months ago
Argumentation Mechanism Design for Preferred Semantics
Recently Argumentation Mechanism Design (ArgMD) was introduced as a paradigm for studying argumentation using game-theoretic techniques. To date, this framework has been used to st...
Shengying Pan, Kate Larson, Iyad Rahwan
IROS
2007
IEEE
114views Robotics» more  IROS 2007»
16 years 21 days ago
Design and control of a second-generation hyper-redundant mechanism
— We present a refined, second-generation design, construction and integration, of a compact hyper-redundant snakelike robot, called “Woodstock.” This robot has substantial a...
H. Ben Brown, Michael Schwerin, Elie A. Shammas, H...
ISADS
2003
IEEE
15 years 11 months ago
A GUI Approach to Programming of TMO Frames and Design of Real-Time Distributed Computing Software
An advanced high-level approach for programming of real-time distributed computing applications, the TMO (Time-triggered Message-triggered Object) programming and specification sc...
K. H. Kim, Seok-Joong Kang
ASPDAC
2008
ACM
108views Hardware» more  ASPDAC 2008»
15 years 8 months ago
A new global router for modern designs
- In this paper, we present a new global router, NTHU-Route, for modern designs. NTHU-Route is based on iterative rip-ups and reroutes, and several techniques are proposed to enhan...
Jhih-Rong Gao, Pei-Ci Wu, Ting-Chi Wang
HCI
2009
15 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg