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TSMC
2010
15 years 29 days ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
CHI
2005
ACM
16 years 6 months ago
Roomquake: embedding dynamic phenomena within the physical space of an elementary school classroom
Authentic practice in science requires access to phenomena. In this paper, we introduce RoomQuake, an application designed to foster the growth of a community of learning around s...
Tom Moher, Syeda Hussain, Tim Halter, Debi Kilb
CHI
2003
ACM
16 years 6 months ago
iStuff: a physical user interface toolkit for ubiquitous computing environments
The iStuff toolkit of physical devices, and the flexible software infrastructure to support it, were designed to simplify the exploration of novel interaction techniques in the po...
Rafael Ballagas, Meredith Ringel, Maureen C. Stone...
CHI
2003
ACM
16 years 6 months ago
You're getting warmer!: how proximity information affects search behavior in physical spaces
This paper describes the results of a Wizard of Oz study of people's search behavior using BuddySystem, a proximitysensing system designed to help end-users locate people, pl...
Leila Takayama, Lawrence Leung, Xiaodong Jiang, Ja...
GLOBECOM
2009
IEEE
16 years 1 months ago
Distributed Physical Carrier Sensing Adaptation Scheme in Cooperative MAP WLAN
Abstract— Recently a multiple access point (MAP) architecture is proposed for wireless local area networks (WLAN) to exploit the spatial diversity by permitting each user to asso...
Yao Hua, Qian Zhang, Zhisheng Niu