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SIGGRAPH
2010
ACM
15 years 11 months ago
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
SIGGRAPH
2010
ACM
15 years 11 months ago
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes
We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a...
Nikunj Raghuvanshi, John Snyder, Ravish Mehra, Min...
ICCS
2001
Springer
15 years 11 months ago
Towards a Coupled Environmental Prediction System
Towards the realization of a global coupled air/ocean/ice predictive system for Navy needs, two high resolution modeling efforts are underway whose goals are the development and up...
Julie L. McClean, Wieslaw Maslowski, Mathew Maltru...
IWVF
2001
Springer
15 years 11 months ago
Minimum-Length Polygons in Approximation Sausages
The paper introduces a new approximation scheme for planar digital curves. This scheme defines an approximating sausage ‘around’ the given digital curve, and calculates a mini...
Tetsuo Asano, Yasuyuki Kawamura, Reinhard Klette, ...
CGI
2000
IEEE
15 years 11 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs