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ISVC
2005
Springer
16 years 11 days ago
Capturing and View-Dependent Rendering of Billboard Models
In this paper, we propose a method for obtaining a textured billboards representation of a static scene, given a sequence of calibrated video images. Each billboard is a textured a...
Oliver Lee, Anusheel Bhushan, Pablo Diaz-Gutierrez...
ANTS
2004
Springer
105views Algorithms» more  ANTS 2004»
16 years 8 days ago
Algorithmic Aspects of Cubic Function Fields
Abstract. This paper presents an investigative account of arbitrary cubic function fields. We present an elementary classification of the signature of a cubic extension of a rati...
Renate Scheidler
ICPR
2000
IEEE
15 years 11 months ago
Vectorization in Graphics Recognition: To Thin or Not to Thin
Vectorization, i.e. raster–to–vector conversion, is a central part of graphics recognition problems. In this paper, we discuss the pros and the cons of basing one’s vectoriz...
Karl Tombre, Salvatore Tabbone
CDC
2009
IEEE
143views Control Systems» more  CDC 2009»
15 years 10 months ago
Parameter approximate dynamic optimization for PSO systems
— This paper presents a novel swarm approximate dynamic programming method (swarm-ADP) for parameter optimization of PSO systems, from the perspective of optimal control. Based o...
Qi Kang, Lei Wang, Derong Liu, Qidi Wu
IE
2007
15 years 8 months ago
Dismembers of the audience: the expulsive, explosive force of bodies in games
In this paper, a conceptual framework is developed for critiquing extreme violence in computer and videogames from an aesthetic perspective. In particular focus is the common play...
Christian McCrea