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ATAL
2008
Springer
15 years 8 months ago
Designing human-computer multi-agent collaboration in productive multi-player games
This research explores productive multi-player games as a platform for human-computer agent collaboration. A multiagent perspective is taken to examine the principles of both game...
Wenn-Chieh Tsai, Yuan-Hsiang Lee, Tsung-Hsiang Cha...
ATAL
2008
Springer
15 years 8 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
CHI
2005
ACM
15 years 8 months ago
Designs for home life
In this Special Interest Group (SIG) we intend to consider the increasingly popular area of interactive systems design for the home. Aiming to incorporate a wide range of perspect...
A. J. Bernheim Brush, Leysia Palen, Laurel Swan, A...
CRITICAL
2005
15 years 8 months ago
Palpable time for heterogeneous care communities
This paper describes an ongoing design experience conducted in the Neonatal Intensive Care Unit for Premature Newborns. The specificity and the delicateness of such a setting prov...
Erik Grönvall, Patrizia Marti, Alessandro Pol...
ETS
2007
IEEE
128views Hardware» more  ETS 2007»
15 years 8 months ago
Selecting Power-Optimal SBST Routines for On-Line Processor Testing
Software-Based Self-Test (SBST) has emerged as an effective strategy for on-line testing of processors integrated in non-safety critical embedded system applications. Among the mo...
Andreas Merentitis, Nektarios Kranitis, Antonis M....